StarCraft enhanced upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-recognised 1996 SSI release 헬스케어 War Wind. The device sorts available to Every race determine its racial identification. The Protoss can area potent and expensive warriors and equipment, whilst the Zerg count on sheer quantities and pace to overwhelm their opponents.
A difficulty during growth was that at this point in time, match studios were being starting to benefit from 3D graphics, whilst Blizzard however hand-drew their designs.